Glossary of Terms
Opening Bids
1♣ - Strong Club
Requirements:
- 16+ NV or 17+ V
- Any distribution (may not have clubs!)
- Forcing - responder cannot pass
Responses to 1♣
| Response | Meaning | Opener's Rebids |
|---|---|---|
| 1♦ | 0-7 HCP, waiting bid (can have any distribution) | Shows distribution naturally: • 1NT = 16-18 balanced • 2NT = 19-21 balanced • 3NT = 22+ balanced with all controls • Suit bids = natural, 5+ cards • Jump = 22+ in that suit |
| 1♥/1♠ | 8+ HCP, 5+ card suit, game forcing | Natural support or bid own suit |
| 1NT | 8-10 HCP, balanced | Stayman (2♣) and transfers available |
| 2♣ | 8+ HCP, interested in minors | Show minor suit fit or distribution |
| 2♦ | 8+ HCP, interested in majors (looking for 4-4 fit) | Bid 4-card major if held, otherwise show distribution |
| 2NT | 11-13 HCP or 16+ HCP (not 14-15) | Stayman (3♣) available. Use 4♣ for ace-asking later if needed |
| 3NT | 14-15 HCP, balanced | Pass or explore slam |
| 2♥/2♠ | Weak jump: 5-6 HCP, 6-card suit (preemptive) | Pass or raise to game with fit |
1♦ - Nebulous Diamond
Requirements:
- 11-15 HCP
- No 5-card major
- Minimum 2 diamonds (but probably has a 4-card major)
- Useful when stuck with 11-15 HCP, balanced, and no 5-card major
Responses to 1♦
| Response | Meaning | Opener's Rebids |
|---|---|---|
| 1♥/1♠ | 4+ cards, 8+ HCP Bid any 4-card major |
Natural support or show own 4-card major |
| 1NT | 8-10 HCP, no 4-card major, denies support | Natural |
| 2♣ | Natural, 11-12 HCP, 5+ clubs | Natural |
| 2♦ | Natural raise, 8-10 HCP, 4+ diamonds | Natural or 3♣ Stayman |
| 2NT | 16+ HCP, game forcing, no 4-card major | Show distribution. 3♣ = Stayman |
| 3-level | Jump = 13-15 HCP with support or good suit | Natural or explore game/slam |
1♥/1♠ - Five-Card Majors
Requirements:
- 11-15 HCP
- 5+ cards in the major suit
- Any repeat of the major shows 6+ cards
Responses to Major Suit Openings
| Response | Meaning | Notes |
|---|---|---|
| Raise to 2-level | 8-10 HCP, 3+ card support | Raise to level of fit (8 cards = 2-level, 9 cards = 3-level) |
| Raise to 3-level | 11-12 HCP, 3+ card support | Invitational |
| Raise to 4-level | 13+ HCP, 4+ card support | Game bid |
| 1NT | 8-10 HCP, only 2-card support | Semi-forcing (opener can pass with minimum) |
| 2-level minor | 11-12 HCP, 5+ card suit, no 3-card support | One-round force, looking for fit |
| Jump shift | 13-15 HCP, 5+ card suit | Game forcing |
| 2NT | 16+ HCP, without 4-card support | Game forcing, looking for best contract |
2♣ - Singleton or Void
Requirements:
- 13-16 V or 12-15 NV
- Singleton or void in any suit
- No 5-card major
- Forcing one round
Response: 2♦ Relay
2♦ asks: "Name your singleton/void"
Opener rebids:
- 2♥ = Singleton/void in hearts
- 2♠ = Singleton/void in spades
- 3♣ = Singleton/void in clubs
- 2NT = Singleton/void in diamonds
2♦ - Multi-Way Diamond
Requirements:
- 12-15 NV or 13-16 V
- Singleton or void in diamonds
- No 5-card major (but probably two 4-card majors)
- Forcing one round
Responses to 2♦
| Response | Meaning | Opener's Action |
|---|---|---|
| 2♥/2♠ | 4-5 card major, weak (if weak prefer to bid major) | Pass with 4-card support, otherwise bid other suit |
| 3♣ | 5-card club suit, no 4-card major | Consider support if 4-5 card clubs, otherwise bid major |
| 3♦ | Strong (Stayman-like), showing major interest | Bid best 4-card major. If no major, bid 3NT |
| 2NT | Diamond control twice (AK or A and singleton) | Natural continuation |
| 3NT | 14+ HCP, good diamond stopper | Pass or consider raise with maximum (14-15 points) |
2♥/2♠ - Weak Two
Requirements:
- 5-10 HCP
- 6-card suit
- Preemptive - not invitational
2NT Asking Bid (Ogust Convention)
Use 2NT only when looking for game
Responses to 2NT inquiry:
- 3♣ = Low HCP, weak major (bad hand)
- 3♦ = Low HCP, good major (good suit, weak hand)
- 3♥ = High HCP, weak major (good hand, weak suit)
- 3♠ = High HCP, good major (good hand, good suit)
- 3NT = Solid AKQJ10x in major (can run the suit)
Strategy: Look for game in major if points in the suit, or 3NT if points outside suit
3♣/3♦/3♥/3♠ - Weak Three
Requirements:
- 6-10 HCP
- 7+ card suit
- Highly preemptive
Responses: Natural, but raise to 4-level only with:
- Outside strength (not in opener's suit)
- 16+ combined points
- 2-card support minimum
1NT Opening
Requirements:
- 13-15 NV - Weak NT non-vulnerable
- 14-16 V - Strong NT vulnerable
- Balanced distribution (no singleton, usually 4-3-3-3, 4-4-3-2, or 5-3-3-2)
Stayman and Transfers
With 8+ HCP:
- 2♣ = Stayman (asking for 4-card major)
- 2♦ = Transfer to hearts (5+ hearts)
- 2♥ = Transfer to spades (5+ spades)
- 2NT = Invitational (11-12 HCP), opener accepts with maximum
- 3NT = To play (13+ HCP)
2NT - Unusual 2NT (Minors)
Requirements:
- 13-15 HCP
- 5+ cards in both minors (5-5 or better)
Response: Bid your better minor. Be careful when vulnerable - need good suits.
Key Partnership Principles
Passing Partner's Opening
Cannot pass with void or singleton support unless you have fewer than 8 HCP. However, always consider cross-ruff potential on any trump fit - ruffing in the short hand makes tricks!
Level of Fit Principle
When you have minimum support for partner's suit:
- 8 cards combined → Bid to 2-level
- 9 cards combined → Bid to 3-level
- 10 cards combined → Bid to 4-level (game in major)
With maximum points, consider bidding another suit first (forcing one round), then support partner's suit later to show extra strength.
Slam Requirements
Don't miss slam opportunities! Requirements:
- Minimum 29 combined points for 6NT
- Minimum 33 combined points for 7NT
- 9+ cards combined in trump suit for suit slams
- Consider void/singleton for cross-ruff potential
Remember: Ruffing in the short hand makes tricks!
Defense & Signals
Giving Partner a Ruff
Suit Preference Signals
- High card → Looking for higher suit back as entry
- Low card → Looking for lower suit back as entry
Discarding Signals
When you cannot follow suit and must discard:
- Low discard → Interest in the lower of the other two suits
- High discard → Interest in the higher of the other two suits
- Middle card (6 or 7) → Neutral, "this suit may be okay"
Count Signals
High-Low = Even number of cards (The West is right - odd numbers go up!)
Low-High = Odd number of cards
Why it matters: Helps partner count the hand and know when to finesse or duck.
Attitude Signals (During Play)
- High card = Hate this suit (no strength, want shift)
- Low card = Love this suit (have strength, continue)
Opening Lead Conventions
Honor Sequences
- Ace led → Also has King (AK combination)
- King led → Also has Queen (KQ combination)
- Queen led → Has QJ10 sequence
- Jack led → Has J109 sequence (plus one more)
Leading Partner's Suit
Best to lead the highest card to help partner figure out your holding.
- From 3 small → Top of nothing (e.g., from 954, lead 9)
- From Kxx → Lead King
- From AJ9x → Consider low (can lead back into your Ace later)
Fourth Highest vs NT
Lead fourth-highest from your longest/strongest suit against NT (useful for Rule of 11).
Exception: With internal sequence like Q1098x, lead the 10 (not the 8)
Rule of 11
When partner leads fourth-highest against NT:
11 - (card led) = number of higher cards in other three hands
Competitive Bidding & Interference
After Opponent Opens 1NT
- 2♣ = Both minors (5-5 or better)
- 2♦ = Both majors (5-5 or better)
- Double (X) = Penalties, showing 16+ HCP (equivalent to our 1♣ opening)
- 2NT = Both minors (alternative, if playing different style)
Partner should pass the double unless very weak with no escape suit.
After Opponent Opens One of a Suit
Direct Overcalls
- Simple overcall at 1-level = 8+ HCP, 5-card suit
- Simple overcall at 2-level = 10+ HCP, 5-card suit
- Jump overcall (e.g., 1♥-2♠) = Weak, 6-10 HCP, 6-card suit
- Jump overcall at 3-level = Preemptive, 8-12 HCP, 7-card suit
Doubles and NT Overcalls
- Double (X) = Takeout, opening points, no stopper in their suit
- 1NT overcall = 14-16 HCP with stopper in their suit
- Cue-bid opponent's suit (e.g., 1♥-2♥) = 17+ HCP, game forcing (shows two-level strength)
Special Conventions
- 2NT overcall = Both minors, 5-5 or better
- Michaels Cue-Bid (optional): Cue-bid shows 5-5 in specific suits
- Over 1♣: 2♣ = both majors
- Over 1♦: 2♦ = both majors
- Over 1♥: 2♥ = spades + minor
- Over 1♠: 2♠ = hearts + minor
Double Meanings
First chance double = Takeout
Second chance double = Penalties
After Opponent Opens 3-Level
- Over 3♣/3♦ (minor): Double = Takeout
- Over 3♥/3♠ (major): Double = Penalties
- Over 3♥/3♠: 3NT = Takeout (asking for minor suit)
When They Interfere with Our 1♣
Responder's actions after interference:
- Pass with <6 HCP (can't compete safely)
- Double (X) with 6-9 HCP and shortage in opponent's suit = Takeout
- Opener then shows distribution, responder should bid 4-card major if held
- Nearest NT with 10-15 HCP or strength in opponent's suit = Forcing to game
- Cue-bid opponent's suit (next level) with 16+ HCP = Slam interest
When They Interfere with Our 1NT
After Natural Suit Overcall
Systems are ON - continue with Stayman and transfers:
- If they bid 2♣: Double = Stayman (majors), 2♦ = transfer to hearts, etc.
- If they bid 2♦/2♥/2♠: Double = transfer to next suit up, other bids natural
When They Double Our 1NT (for Penalties)
- 5+ HCP: Leave it in (we should make it or go down 1)
- <5 HCP with 6-card suit: Escape using transfers if possible:
- Redouble (XX) = Escape to 2♣
- 2♣ = Escape to 2♦
- 2♦ = Transfer to 2♥
- 2♥ = Transfer to 2♠
Slam Bidding Conventions
Roman Key Card Blackwood (RKCB) - For Suit Slams
Use when trump suit is agreed or implied
Five "Aces": 4 Aces + King of trumps = 5 key cards
Asking for Key Cards: 4NT
Responses to 4NT:
- 5♣ = 0 or 3 key cards
- 5♦ = 1 or 4 key cards
- 5♥ = 2 key cards without Queen of trumps
- 5♠ = 2 key cards with Queen of trumps
Asking for Kings: 5NT
Only ask after confirming all key cards are present!
Responses to 5NT:
- 6♣ = 0 kings (outside trump King)
- 6♦ = 1 king
- 6♥ = 2 kings
- 6♠ = 3 kings
- 6NT = 4 kings
Ace Asking for NT Slams - When NT Was Bid
Use 4♣ to ask for aces when heading to NT slam
Asking for Aces: 4♣
Responses to 4♣:
- 4♦ = 0 aces
- 4♥ = 1 ace
- 4♠ = 2 aces
- 4NT = 3 aces
Asking for Kings: 5♣
Responses to 5♣:
- 5♦ = 0 kings
- 5♥ = 1 king
- 5♠ = 2 kings
- 5NT = 3 kings
- Suit slam: Use 4NT (RKCB with 5 key cards including trump King)
- NT slam: Use 4♣ (simple ace asking with 4 aces only)
When to Use Slam Bidding:
- You have enough combined points (29+ for small slam, 33+ for grand)
- You have a good trump fit (9+ cards) or strong balanced hands
- You need to check for key cards to avoid missing 2 aces
- Consider void/singleton values - sometimes controls matter more than points